The name Fe̜v Fön Ner is derived from the Wood Elvish language, as Fe̜v Fön Ner was founded by Iposha Pizai, who was culturaly Wood Elven.
Climate
Fe̜v Fön Ner has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a cold -16°C (4°F). Fe̜v Fön Ner receives an average of 301 cm/y (118 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fe̜v Fön Ner covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3862 m (12670 ft) above sea level.
Overview
Fe̜v Fön Ner was founded durring the late 16th century in fall of the year 1463, by Iposha Pizai. The establishment of Fe̜v Fön Ner suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Fe̜v Fön Ner was built using the conventions of Wood Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Fe̜v Fön Ner is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Fe̜v Fön Ner is buildings folow an organic layout of crampt paverstone streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Fe̜v Fön Ner's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
A look around Fe̜v Fön Ner is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.
Civic Infrastructure
Fe̜v Fön Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fe̜v Fön Ner.
Fe̜v Fön Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fe̜v Fön Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fe̜v Fön Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fe̜v Fön Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fe̜v Fön Ner's public wards, blessings, and other arcane systems.
Fe̜v Fön Ner possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fe̜v Fön Ner's grid is powered by a god's will and kindness.
Fe̜v Fön Ner's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Fe̜v Fön Ner has a first rate hospital which caters to anyone in need of long term medical care.
Fe̜v Fön Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Fe̜v Fön Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fe̜v Fön Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Fe̜v Fön Ner's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, autumn is skipped in Fe̜v Fön Ner.
The Shredskin near Fe̜v Fön Ner are known to be quite timid.
Fe̜v Fön Ner's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Summoning energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 4
Milk Maids: 3
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 5197 m2
Cattle and Similar Creatures: 319
Poultry: 3831
Swine: 255
Sheep: 12
Goats: 2
Horses, Mounts, and Beasts of Burden: 127
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 3
Candlemakers: 4
Carpenters: 4
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Cutlers: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 4
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Whitesmiths: 1
Merchants
Beer-Sellers: 1
Booksellers: 2
Butchers: 3
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 3
Potion Sellers: 2
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 7
Barbers: 5
Coachmen: 1
Cooks: 5
Doctors: 2
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 3
Housekeepers: 3
Housemaids: 6
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 5
Tavern Keepers: 5
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 3
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 10
Monks, Monastic: 4
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 4
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 4
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 1
Seamsters: 6
Spinners: 3
Tinker: 1
Weaver: 3
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 3
Writers: 4
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 3
387 of Fe̜v Fön Ner's population work within a Foundational Occupation.
25 work in Agriculture
85 work as Craftsmen
32 work as Merchants
66 work as Service Workers
36 work as General Laborers
12 work as Skilled Laborers
55 work as Civil Servants
37 work in Cottage Industries
19 work as Artists
20 work in Produce Industries
865 of Fe̜v Fön Ner's population do not work in a formal occupation, but do contribute to the local economy. 25 (2%) are noncontributers.
Points of Interest
The roads leading into Fe̜v Fön Ner possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
Almost every community has some problem with bandits and highwaymen, but Fe̜v Fön Ner is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Fe̜v Fön Ner's local festivals commemorates this miracle.